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Text File  |  2007-10-01  |  2KB  |  78 lines

  1. var ┬º\x01┬º = 712;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 712)
  5.    {
  6.       set("\x01",eval("\x01") + 225);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else if(eval("\x01") == 937)
  10.    {
  11.       set("\x01",eval("\x01") + 32);
  12.       if(┬º┬ºpop())
  13.       {
  14.          set("\x01",eval("\x01") - 967);
  15.       }
  16.    }
  17.    else
  18.    {
  19.       if(eval("\x01") == 969)
  20.       {
  21.          set("\x01",eval("\x01") - 967);
  22.          break;
  23.       }
  24.       if(eval("\x01") == 870)
  25.       {
  26.          set("\x01",eval("\x01") - 427);
  27.          if(!_global.Levels)
  28.          {
  29.             _global.Levels = new Object();
  30.          }
  31.          ┬º┬ºpop();
  32.          if(!_global.Levels.LevelData_33)
  33.          {
  34.             Levels.LevelData_33 extends LevelDataBase;
  35.             var _loc2_ = Levels.LevelData_33 = function()
  36.             {
  37.                super();
  38.                this.__set__LevelNumber(33);
  39.                this.__set__DisplayNumber(13);
  40.                this.__set__Difficulty(Game.DIFFICULTY_MEDIUM);
  41.                this.__set__SnackQuantity(1);
  42.                this.__set__MedalsQuantity(3);
  43.                this.__set__NormalClicks(9);
  44.                this.__set__SnackEntryRate(2.5 * LevelDataBase.SECONDS);
  45.                this.__set__MinimumTime(13000);
  46.                this.__set__NormalTime(27000);
  47.                this.__set__MaximumTime(39000);
  48.                this.doLoadData();
  49.             }.prototype;
  50.             ┬º┬ºpush(ASSetPropFlags(Levels.LevelData_33.prototype,null,1));
  51.          }
  52.          ┬º┬ºpop();
  53.          break;
  54.       }
  55.       if(eval("\x01") == 2)
  56.       {
  57.          set("\x01",eval("\x01") + 125);
  58.       }
  59.       else if(eval("\x01") == 127)
  60.       {
  61.          set("\x01",eval("\x01") + 743);
  62.       }
  63.       else
  64.       {
  65.          if(eval("\x01") != 330)
  66.          {
  67.             if(eval("\x01") == 443)
  68.             {
  69.                set("\x01",eval("\x01") - 443);
  70.                break;
  71.             }
  72.             break;
  73.          }
  74.          set("\x01",eval("\x01") - 203);
  75.       }
  76.    }
  77. }
  78.